![]() And they're presented in a way that provides a great sense of subtlety. It wasn't so much a situation where going one way would ruin another, but it was one that would shape the rest of my experience throughout the game. There's one major, major decision that comes at the end of the first act that literally forced me to walk away from the game for a bit in order to think. Instead, you'll be presented with decisions that make you consider characters and their relationships to you as both Geralt (the main character) and the player. There isn't always a clearly "good" or "evil" path. I say "veiled" only because the decisions you make in this game don't necessarily stick out like a sore thumb. The story itself actually hinges on tough, veiled decisions. You'll fight with a varied cast to bring down a kingslayer and unravel the conspiracy around him. ![]() Geralt is a Witcher (think wizard with the ability to drink potions and fight awesome monsters). ![]() Without spoiling the fabric of this tale, The Witcher 2: Assassins of Kings follows the crusade of Geralt of Rivia. This game, however, is a straight, tough, well-woven RPG. I never played the original game, so I can't speak towards how that one handled traditional mechanics. That's just one of the beauties of The Witcher, though. There's a big gap there, and that may hurt the game for some. Hard is impossible (in a good way, for some of us), normal is hard and easy is crazy easy. You'll literally be able to spam the quick attack button through every single fight. If you're the type that would rather enjoy the story than get hammered by groups of baddies, you can switch on the easy difficulty. That challenge could prove itself to be a fatal hurdle for some gamers. Getting there, however, is a bit challenging. Once you learn the system, you grow to love it immensely. This has to happen for almost every encounter in the game. Get Ready to Rollįighting demands that you constantly roll, lay traps, cast signs, defend, consume potions, oil swords and equip a whole slew of extra weaponry. In fact, I'd wager that I wasn't even remotely proficient in combat until around five or six hours in. The combat is hard, and the game doesn't do a very good job of explaining it to you. I suppose that's one of this game's major flaws, then.
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